I'm not wholly sold on the "make everything faster" solution. And at around that same tier you're looking at mods that can strip out 2 armor per hit, or 6 on a full repeater volley, which rather contextualises spending your turn for the sake of +3. Units like the laser tank (which is also slow, I believe) are just way stronger. If you get it organically, or build your armies around it, you have to remember what you're up against. The baron seems "ok" when you get a free one in the campaign, because it's a t3 way before you could otherwise get a t3. This is the unit people consider as weak? HAHAHAHAAAAA.ĭo you know that 3 extra armor can decrease the incoming damage by about 40%? Not to mention the damage boost, heal, and dispel! The third ability has a chance to remove an AP off any cyborg or machine and deal 12 Arc Dmg unmodded on a 2 turn cooldown. Other single action ability is to dispel ALL negative effects off any machine or Cyborg and gives them fast movement and 20% extra dmg for 3 turns and the ability itself has a 1 turn cooldown. On top of that has a single action ability with which he can heal 15hp of any Dvar or machine gives a unit +3 armor till the end of combat. ![]() So the Baron has the standard 60 HP and 24MP as most (if not all units at that slot in the tech tree) Also got 4 Armor and a 12Dmg repeating kinetic cannon unmodded. Baron considered as the weakest unit of the game by most of the players (there were discussion about this). ![]() We should do something similar to Vanguard Walker too as that has only 24 move points too. Originally posted by SetaX:Yeah,we should also increase it's HP to 80, give him some free to use abilities and should increase his DMG output to 24 repeating without mods.
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